SERVICE DESIGN: PROTOTYPING
FOR HIGH SCHOOL
How to get younger high school students interested in the principles and thinking processes of Service Design? As a group project, we tackled the opportunity to get high school students engaged with concepts of service design by using scenario mapping, storytelling and prototyping methods.
How do we design a workshop to transition their current understanding to a ‘preferable future’ while maintaining their excitement?
We set-out to interview high school students in regards to their understanding of service design. In this process we broke down the core principles of service design, as see in Structure ideas on left. We used this as the platform to tested these students based on their understand to relate back to service design.
Instrumental- surveys, establishing word frequency & memory basins
Practical- interviews, establishing meaning of workshop/ prototypes Emancipatory- final prototype with all contextual research strategies (qualitative and quantitative data), establishing insights & future recommendations
We collected data to gain a better understanding of high school students context to service design. Utilising different research methods, the team established memory basins surrounding the works ‘service design’. Community and creation were the most prominent themes resulting from the memory basin analysis. Built on the foundation of these memory basins, we explored storytelling and tested potential narratives. the results guided us to a final narrative which promotes the community of high school student through art and colour. the team then developed initial prototyping for a workshop to facilitate this final narrative. testing the workshop prototype provided valuable insights for our proposed solution and future recommendations.
High Schooler’s Definition: Community - Colour - Create - Help Model Definition: Coordination - Institutions - Co-create - Value
How do high schoolers’ understand the mental frameworks surrounding the works service, design and service design?
Audience: High School Students, teachers, administrators & facilitators
Set of tools that help facilitate conversation, connection points and creativity. Educational prompts that introduces principles of service design.
Common Thread: Students gets unique objects to collaborate each other to build a art-board/ boundary object together. This can be part of school project and is encouraged to be displayed in public setting afterwards.
Workshop will be closed by facilitator reflecting on experience and connecting this to service design.
Outcome goals for prototyping workshop and toolkit for high school students:
- Give student a clear understanding of service design, by breaking down the three-tier structure of interactive approach
- Involve students self-confidence in group situations with practical engagement in smaller sub-groups
- Create a sense of belonging in social structures by providing interactive team-building activities
- Encourage self expression of students with involvement in creative process of prototyping